Spellbound Media and Entertainment a subsidiary of WTDTA Radio Presents
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We feature Local Artists who are spitting the flame to National Artists that are changing the Game
What does the multicultural video gaming league bring to the table?
Multicultural Video Gaming League (MVGL) is the Sub – Division League of MLG
The League would have two divisions EAST and WEST coast Teams all competing for cash prizes and a chance to be upgraded into the MLG league. MVGL/MLG in conjunction with Spellbound Media and WTDTA radio will integrate music with video gaming offering major and major independents/indies companies to own teams and participate in the tournaments, have their artists to perform as well as place songs and offer them media packages with WTDTA radio and other affiliate stations, as well as submit songs to the gaming companies. MVGL with Spellbound Media will present opportunities to upload videos and other programs and media within their satellite tv network.
MVGL will model that of the parent company MLG for operations and sponsorship assistance
MVGL will be the first in creating a multimedia entertainment network within the video gaming world which would increase its presence ten fold and bring me to the thought of it becoming an OLYMPIC sport category.
Spellbound Media and Entertainment
Local Artists struggling for sales
The 360 degree deal – also known as the "multi-rights deal" - is an all-encompassing contract between a company and recording artist. Just prior to the digital revolution, record companies focused on signing artists that could quickly produce chart-topping hits in order to justify advanced money paid to bands.
While companies focused on album sales, artists knew their paydays would come from everything else: merchandise, sponsorships, touring, publishing etc. However, thanks to the internet, instead of needing to be "discovered" by a label to produce an album, artists can virtually bypass record companies to market themselves, build a fan base and distribute their music.
A 360 degree deal promises that a firm will not only produce a band's album, but will also build the artists' overall brands. Companies search for and sign singers or bands to a deal that encompasses virtually everything related to their careers, including merchandise, tours, publishing, fan-club revenues and ticketing. However there is no "standard" 360 degree deal – companies create packages of all types depending on their in-house competencies and the potential revenue a star represents.
Digital Media Content that is created from the cycles below becomes the fuel necessary to drive advertisers and network marketers into each event. They become a willing participate, sponsor and member as a result of strategic partnerships which benefit all who are engaged.
Local Artists maximizing their sales
¨ Today music is available through digital download services such as iTunes, eMusic, and Napster; streaming interactive subscription services such as Rhapsody and MusicNet as well as non-interactive subscription services via MusicChoice, Sirius, and XM Satellite; video games such as Grand Theft Auto and Madden Football as well as through your cell phone. In addition, there are many Internet destination sites that are music driven and visited by millions and millions of people everyday such as MySpace (who, incidentally, just announced that they are working with Snowcap to try and launch a music download service that would let musicians sell music directly from their profiles and their fans’ profiles).
This is our Dish Network Channel called SkyCity TV Please View and Enjoy.
Compensation for the Composer
Instead of licensing music for a game, a developer may choose
to contract with a composer to create the musical backdrop for a game.
In these instances, the composer is generally paid a fixed fee for his
services without any additional royalties. As with film and
television composers, this fee will be based on the game’s budget, and
the skill, quality, quantity and type of work desired from the
composer. The overall budgets for interactive games can range from
$3,600 to $360,000.
The compensation paid to a composer for a
fairly popular game title is roughly $1,000 to $1,500 per minute of
music, for anywhere
between thirty and seventy minutes.
The compensation paid to a composer for a
fairly popular game title is roughly $1,000 to $1,500 per minute of
music, for anywhere
between thirty and seventy minutes.
Generally, when a composer is hired to create an entire game
soundtrack they produce close to fifty minutes of music.
This is the ideal environment for Local Recording Artists to distribute their musical content.